Also, Flash has layers just like many other Adobe applications. You can navigate to any frame of your animation to perform editing.
Timeline: The numbers across the bottom correspond to the frames that occur as time progresses through the movie. You can show and hide the things that exceed the size of your stage by turning off/on Pasteboard (View>Pasteboard) It can present content that is in a Scene or can present sub-content such as objects from the library. The Stage has several context which are indicated along the top bar of the stage. You can animate content from off-stage onto the main stage area or use a background image that is larger than the main stage to move around as if the camera is panning across a background. The grey background area outside the box in the middle is 'off-stage'. Content that is within the box in the middle of the stage will be visible when the Flash movie is output. Stage: The stage is the main workspace of Flash, all your compositional elements (movie clips, buttons, graphics, and etc.) will be arranged here.
Here is an overview of the Flash interface. However, Flash requires a certain mindset to work in it properly, especially when animating with vector graphics and coding with actionscript 3.0. Some of the Flash interface components will look familiar to you, as they have the same functionality as other Adobe applications. Flash can be used for creating games, making presentations, animations, visualizations, webpage components, and many other interactive applications. Flash is an incredibly powerful program that has seemingly endless potential.
Along with simple animation we will be learning how to create buttons. This week, you will be introduced to FLASH animation 101.